glCapsViewer - Displaying report(s) (Copyright 2011-2012 by Sascha Willems)

Displaying Report for
ATI Technologies Inc. YUAN RADEON 9600 2.1.7769 Release ()

OpenGL information
GL_VENDOR ATI Technologies Inc.
GL_RENDERER YUAN RADEON 9600
GL_VERSION 2.1.7769 Release
Submitted byadammo
GL_SHADING_LANGUAGE_VERSION 1.20
GL_MAX_DRAW_BUFFERS4
GL_MAX_COLOR_ATTACHMENTS4
GL_MAX_SAMPLES4
GL_MAX_TEXTURE_SIZE2048
GL_MAX_3D_TEXTURE_SIZE2048
GL_MAX_CUBE_MAP_TEXTURE_SIZE2048
GL_MAX_TEXTURE_LOD_BIAS16
GL_MAX_ARRAY_TEXTURE_LAYERS0
GL_MAX_TEXTURE_BUFFER_SIZE0
GL_MAX_RECTANGLE_TEXTURE_SIZE2048
GL_MAX_RENDERBUFFER_SIZE2048
GL_MAX_VIEWPORT_DIMS2048
GL_MAX_LIGHTS8
GL_MAX_CLIP_PLANES6
GL_MAX_MODELVIEW_STACK_DEPTH32
GL_MAX_PROJECTION_STACK_DEPTH10
GL_MAX_TEXTURE_STACK_DEPTH10
GL_MAX_ATTRIB_STACK_DEPTH16
GL_MAX_COLOR_MATRIX_STACK_DEPTH0
GL_MAX_LIST_NESTING64
GL_SUBPIXEL_BITS4
GL_MAX_ELEMENTS_INDICES16384
GL_MAX_ELEMENTS_VERTICES2147483647
GL_MAX_TEXTURE_UNITS8
GL_MAX_TEXTURE_COORDS8
GL_MAX_SAMPLE_MASK_WORDS0
GL_MAX_COLOR_TEXTURE_SAMPLES0
GL_MAX_DEPTH_TEXTURE_SAMPLES0
GL_MAX_INTEGER_SAMPLES0
GL_MAX_VERTEX_ATTRIBS16
GL_MAX_VERTEX_UNIFORM_COMPONENTS512
GL_MAX_VERTEX_UNIFORM_VECTORS0
GL_MAX_VERTEX_UNIFORM_BLOCKS0
GL_MAX_VERTEX_OUTPUT_COMPONENTS0
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS0
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS512
GL_MAX_FRAGMENT_UNIFORM_VECTORS0
GL_MAX_FRAGMENT_UNIFORM_BLOCKS0
GL_MAX_FRAGMENT_INPUT_COMPONENTS0
GL_MAX_TEXTURE_IMAGE_UNITS16
GL_MIN_PROGRAM_TEXEL_OFFSET0
GL_MAX_PROGRAM_TEXEL_OFFSET0
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET0
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET0
GL_MAX_UNIFORM_BUFFER_BINDINGS0
GL_MAX_UNIFORM_BLOCK_SIZE0
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT0
GL_MAX_COMBINED_UNIFORM_BLOCKS0
GL_MAX_VARYING_COMPONENTS44
GL_MAX_VARYING_VECTORS0
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS16
GL_MAX_SUBROUTINES0
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS0
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS0
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS0
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS0
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS0
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS0
GL_MAX_VARYING_FLOATS44
GL_MAX_GEOMETRY_UNIFORM_BLOCKS0
GL_MAX_GEOMETRY_INPUT_COMPONENTS0
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS0
GL_MAX_GEOMETRY_OUTPUT_VERTICES0
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS0
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS0
GL_MAX_GEOMETRY_SHADER_INVOCATIONS0
GL_MAX_VERTEX_STREAMS0
GL_MAX_TESS_GEN_LEVEL0
GL_MAX_PATCH_VERTICES0
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS0
GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS0
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS0
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS0
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS0
GL_MAX_TESS_PATCH_COMPONENTS0
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS0
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS0
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS0
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS0
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS0
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS0
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS0
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS0
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS0
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS0
Supported extensions (97)
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_fragment_program
  • GL_ARB_fragment_shader
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_shadow
  • GL_ARB_shadow_ambient
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_rectangle
  • GL_ARB_transpose_matrix
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_window_pos
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_blend_color
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_copy_texture
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXT_framebuffer_object
  • GL_EXT_gpu_program_parameters
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_pixels
  • GL_EXT_point_parameters
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_EXT_subtexture
  • GL_EXT_texgen_reflection
  • GL_EXT_texture3D
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_add
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_rectangle
  • GL_EXT_texture_sRGB
  • GL_EXT_vertex_array
  • GL_AMD_performance_monitor
  • GL_ATI_draw_buffers
  • GL_ATI_envmap_bumpmap
  • GL_ATI_fragment_shader
  • GL_ATI_meminfo
  • GL_ATI_separate_stencil
  • GL_ATI_texture_env_combine3
  • GL_ATI_texture_float
  • GL_KTX_buffer_region
  • GL_NV_blend_square
  • GL_NV_texgen_reflection
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_edge_clamp
  • GL_SGIS_texture_lod
  • GL_WIN_swap_hint
  • WGL_ARB_buffer_region
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB
  • WGL_EXT_pixel_format_packed_float
  • WGL_EXT_swap_control
  • WGL_ATI_pixel_format_float
  • WGL_ATI_render_texture_rectangle
glCapsViewer OpenGl capabilities database - 2011-2012 by Sascha Willems (www.saschawillems.de)
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