glCapsViewer - Displaying report(s) (Copyright 2011-2012 by Sascha Willems)

Displaying Report for
ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11079 Compatibility Profile Context (Windows 7)

OpenGL information
GL_VENDOR ATI Technologies Inc.
GL_RENDERER ATI Radeon HD 4800 Series
GL_VERSION 3.3.11079 Compatibility Profile Context
Operating systemWindows 7
Submitted bysirrk
GL_SHADING_LANGUAGE_VERSION 3.30
GL_MAX_DRAW_BUFFERS8
GL_MAX_COLOR_ATTACHMENTS8
GL_MAX_SAMPLES8
GL_MAX_TEXTURE_SIZE8192
GL_MAX_3D_TEXTURE_SIZE8192
GL_MAX_CUBE_MAP_TEXTURE_SIZE8192
GL_MAX_TEXTURE_LOD_BIAS16
GL_MAX_ARRAY_TEXTURE_LAYERS8192
GL_MAX_TEXTURE_BUFFER_SIZE268435456
GL_MAX_RECTANGLE_TEXTURE_SIZE8192
GL_MAX_RENDERBUFFER_SIZE8192
GL_MAX_VIEWPORT_DIMS8192
GL_MAX_LIGHTS8
GL_MAX_CLIP_PLANES8
GL_MAX_MODELVIEW_STACK_DEPTH32
GL_MAX_PROJECTION_STACK_DEPTH10
GL_MAX_TEXTURE_STACK_DEPTH10
GL_MAX_ATTRIB_STACK_DEPTH16
GL_MAX_COLOR_MATRIX_STACK_DEPTH10
GL_MAX_LIST_NESTING64
GL_SUBPIXEL_BITS8
GL_MAX_ELEMENTS_INDICES16777215
GL_MAX_ELEMENTS_VERTICES2147483647
GL_MAX_TEXTURE_UNITS8
GL_MAX_TEXTURE_COORDS16
GL_MAX_SAMPLE_MASK_WORDS1
GL_MAX_COLOR_TEXTURE_SAMPLES8
GL_MAX_DEPTH_TEXTURE_SAMPLES8
GL_MAX_INTEGER_SAMPLES8
GL_MAX_VERTEX_ATTRIBS29
GL_MAX_VERTEX_UNIFORM_COMPONENTS16384
GL_MAX_VERTEX_UNIFORM_VECTORS4096
GL_MAX_VERTEX_UNIFORM_BLOCKS15
GL_MAX_VERTEX_OUTPUT_COMPONENTS128
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS16
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS4096
GL_MAX_FRAGMENT_UNIFORM_BLOCKS15
GL_MAX_FRAGMENT_INPUT_COMPONENTS128
GL_MAX_TEXTURE_IMAGE_UNITS16
GL_MIN_PROGRAM_TEXEL_OFFSET-8
GL_MAX_PROGRAM_TEXEL_OFFSET7
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET0
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET0
GL_MAX_UNIFORM_BUFFER_BINDINGS45
GL_MAX_UNIFORM_BLOCK_SIZE65536
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT256
GL_MAX_COMBINED_UNIFORM_BLOCKS45
GL_MAX_VARYING_COMPONENTS128
GL_MAX_VARYING_VECTORS32
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS32
GL_MAX_SUBROUTINES0
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS0
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS262144
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS262144
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS16384
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS16384
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS262144
GL_MAX_VARYING_FLOATS128
GL_MAX_GEOMETRY_UNIFORM_BLOCKS15
GL_MAX_GEOMETRY_INPUT_COMPONENTS128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS128
GL_MAX_GEOMETRY_OUTPUT_VERTICES1024
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS16384
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS16
GL_MAX_GEOMETRY_SHADER_INVOCATIONS1
GL_MAX_VERTEX_STREAMS1
GL_MAX_TESS_GEN_LEVEL0
GL_MAX_PATCH_VERTICES0
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS0
GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS0
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS0
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS0
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS0
GL_MAX_TESS_PATCH_COMPONENTS0
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS0
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS0
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS0
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS0
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS0
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS0
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS64
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS4
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS4
Supported extensions (205)
  • GL_ARB_blend_func_extended
  • GL_ARB_color_buffer_float
  • GL_ARB_copy_buffer
  • GL_ARB_depth_buffer_float
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_draw_buffers_blend
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_draw_instanced
  • GL_ARB_ES2_compatibility
  • GL_ARB_explicit_attrib_location
  • GL_ARB_fragment_coord_conventions
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_geometry_shader4
  • GL_ARB_get_program_binary
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_imaging
  • GL_ARB_instanced_arrays
  • GL_ARB_map_buffer_range
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_occlusion_query2
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_provoking_vertex
  • GL_ARB_sampler_objects
  • GL_ARB_sample_shading
  • GL_ARB_seamless_cube_map
  • GL_ARB_separate_shader_objects
  • GL_ARB_shader_bit_encoding
  • GL_ARB_shader_objects
  • GL_ARB_shader_precision
  • GL_ARB_shader_stencil_export
  • GL_ARB_shader_texture_lod
  • GL_ARB_shading_language_100
  • GL_ARB_shadow
  • GL_ARB_shadow_ambient
  • GL_ARB_sync
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_buffer_object
  • GL_ARB_texture_buffer_object_rgb32
  • GL_ARB_texture_compression
  • GL_ARB_texture_compression_rgtc
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_cube_map_array
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_gather
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_multisample
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_lod
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_rgb10_a2ui
  • GL_ARB_texture_snorm
  • GL_ARB_timer_query
  • GL_ARB_transform_feedback2
  • GL_ARB_transform_feedback3
  • GL_ARB_transpose_matrix
  • GL_ARB_uniform_buffer_object
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_vertex_type_2_10_10_10_rev
  • GL_ARB_viewport_array
  • GL_ARB_window_pos
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_bindable_uniform
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_copy_buffer
  • GL_EXT_copy_texture
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXT_framebuffer_object
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_geometry_shader4
  • GL_EXT_gpu_program_parameters
  • GL_EXT_gpu_shader4
  • GL_EXT_histogram
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_EXT_subtexture
  • GL_EXT_texgen_reflection
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_buffer_object
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_add
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_integer
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_rectangle
  • GL_EXT_texture_shared_exponent
  • GL_EXT_texture_snorm
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle
  • GL_EXT_timer_query
  • GL_EXT_transform_feedback
  • GL_EXT_vertex_array
  • GL_EXT_vertex_array_bgra
  • GL_AMDX_debug_output
  • GL_AMDX_vertex_shader_tessellator
  • GL_AMD_conservative_depth
  • GL_AMD_debug_output
  • GL_AMD_depth_clamp_separate
  • GL_AMD_draw_buffers_blend
  • GL_AMD_name_gen_delete
  • GL_AMD_performance_monitor
  • GL_AMD_pinned_memory
  • GL_AMD_sample_positions
  • GL_AMD_seamless_cubemap_per_texture
  • GL_AMD_shader_stencil_export
  • GL_AMD_texture_cube_map_array
  • GL_AMD_texture_texture4
  • GL_AMD_vertex_shader_tessellator
  • GL_ATI_draw_buffers
  • GL_ATI_envmap_bumpmap
  • GL_ATI_fragment_shader
  • GL_ATI_meminfo
  • GL_ATI_separate_stencil
  • GL_ATI_texture_compression_3dc
  • GL_ATI_texture_env_combine3
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_IBM_texture_mirrored_repeat
  • GL_KTX_buffer_region
  • GL_NV_blend_square
  • GL_NV_conditional_render
  • GL_NV_copy_depth_to_color
  • GL_NV_explicit_multisample
  • GL_NV_float_buffer
  • GL_NV_half_float
  • GL_NV_primitive_restart
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_edge_clamp
  • GL_SGIS_texture_lod
  • GL_SUN_multi_draw_arrays
  • GL_WIN_swap_hint
  • WGL_ARB_buffer_region
  • WGL_ARB_create_context
  • WGL_ARB_create_context_profile
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB
  • WGL_EXT_pixel_format_packed_float
  • WGL_EXT_swap_control
  • WGL_AMDX_gpu_association
  • WGL_AMD_gpu_association
  • WGL_ATI_pixel_format_float
  • WGL_ATI_render_texture_rectangle
  • WGL_I3D_genlock
  • WGL_NV_swap_group
glCapsViewer OpenGl capabilities database - 2011-2012 by Sascha Willems (www.saschawillems.de)
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