OpenGL Hardware Database - 2011-2014 by Sascha Willems
CapabilityValue
GL_VENDORNVIDIA Corporation
GL_RENDERERGeForce GTX 970/PCIe/SSE2
GL_VERSION4.5.0 NVIDIA 347.09 NVIDIA 9.18.13.4709
Operating systemWindows 7
Submitted byChristophe Riccio (2014-12-18 09:42:01)
GL_SHADING_LANGUAGE_VERSION4.50 NVIDIA
GL_MAX_COLOR_ATTACHMENTS8
GL_MAX_SAMPLES8
GL_MAX_TEXTURE_SIZE16,384
GL_MAX_3D_TEXTURE_SIZE2,048
GL_MAX_CUBE_MAP_TEXTURE_SIZE16,384
GL_MAX_TEXTURE_LOD_BIAS15
GL_MAX_ARRAY_TEXTURE_LAYERS2,048
GL_MAX_TEXTURE_BUFFER_SIZE134,217,728
GL_MAX_RECTANGLE_TEXTURE_SIZE16,384
GL_MAX_RENDERBUFFER_SIZE16,384
GL_MAX_VIEWPORT_DIMS[0]16,384
GL_MAX_LIGHTS8
GL_MAX_CLIP_PLANES8
GL_MAX_MODELVIEW_STACK_DEPTH32
GL_MAX_PROJECTION_STACK_DEPTH4
GL_MAX_TEXTURE_STACK_DEPTH10
GL_MAX_ATTRIB_STACK_DEPTH16
GL_MAX_COLOR_MATRIX_STACK_DEPTH2
GL_MAX_LIST_NESTING64
GL_SUBPIXEL_BITS8
GL_MAX_ELEMENTS_INDICES1,048,576
GL_MAX_ELEMENTS_VERTICES1,048,576
GL_MAX_TEXTURE_UNITS4
GL_MAX_TEXTURE_COORDS8
GL_MAX_SAMPLE_MASK_WORDS2
GL_MAX_COLOR_TEXTURE_SAMPLES32
GL_MAX_DEPTH_TEXTURE_SAMPLES32
GL_MAX_INTEGER_SAMPLES32
GL_MAX_VERTEX_ATTRIBS16
GL_MAX_VERTEX_UNIFORM_COMPONENTS4,096
GL_MAX_DRAW_BUFFERS8
GL_MAX_VERTEX_UNIFORM_VECTORS1,024
GL_MAX_VERTEX_UNIFORM_BLOCKS14
GL_MAX_VERTEX_OUTPUT_COMPONENTS128
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS32
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS2,048
GL_MAX_FRAGMENT_UNIFORM_VECTORS512
GL_MAX_FRAGMENT_UNIFORM_BLOCKS14
GL_MAX_FRAGMENT_INPUT_COMPONENTS128
GL_MAX_TEXTURE_IMAGE_UNITS32
GL_MIN_PROGRAM_TEXEL_OFFSET-8
GL_MAX_PROGRAM_TEXEL_OFFSET7
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET-32
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET31
GL_MAX_UNIFORM_BUFFER_BINDINGS84
GL_MAX_UNIFORM_BLOCK_SIZE65,536
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT256
GL_MAX_COMBINED_UNIFORM_BLOCKS84
GL_MAX_VARYING_COMPONENTS124
GL_MAX_VARYING_VECTORS31
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS192
GL_MAX_SUBROUTINES1,024
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS1,024
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS233,472
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS231,424
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS231,424
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS231,424
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS231,424
GL_MAX_VARYING_FLOATS124
GL_MAX_GEOMETRY_UNIFORM_BLOCKS14
GL_MAX_GEOMETRY_INPUT_COMPONENTS128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS128
GL_MAX_GEOMETRY_OUTPUT_VERTICES1,024
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS1,024
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS32
GL_MAX_GEOMETRY_SHADER_INVOCATIONS32
GL_MAX_VERTEX_STREAMS4
GL_MAX_TESS_GEN_LEVEL64
GL_MAX_PATCH_VERTICES32
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS16
GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS16
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS16
GL_MAX_TESS_PATCH_COMPONENTS16
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS16
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS16
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS16
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS16
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS4
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS4
Extension
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robustness
GL_ARB_robust_buffer_access_behavior
GL_ARB_sampler_objects
GL_ARB_sample_shading
GL_ARB_seamless_cubemap_per_texture
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_EXTX_framebuffer_mixed_formats
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_square
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_context_flush_control
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_ATI_pixel_format_float
WGL_NVX_DX_interop
WGL_NV_copy_image
WGL_NV_delay_before_swap
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
Compressed format
No compressed formats available or submitted
DateSubmitterChanges
No updates have been made to this report yet  
Missing capability
GL_MAX_VIEWPORT_DIMS[1]
GL_MAJOR_VERSION
GL_MINOR_VERSION
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
GL_MIN_SAMPLE_SHADING_VALUE
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_VERTEX_ATTRIB_STRIDE
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_NUM_SHADER_BINARY_FORMATS
GL_MAX_ELEMENT_INDEX
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_WORK_GROUP_COUNT[0]
GL_MAX_COMPUTE_WORK_GROUP_COUNT[1]
GL_MAX_COMPUTE_WORK_GROUP_COUNT[2]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[0]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[1]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[2]
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_LABEL_LENGTH
GL_MAX_DRAW_BUFFERS_ARB
GL_MAX_UNIFORM_LOCATIONS
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_SAMPLES
GL_NUM_PROGRAM_BINARY_FORMATS
GL_MAX_IMAGE_UNITS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_MAX_SPARSE_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
GL_MAX_SERVER_WAIT_TIMEOUT
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
GL_MAX_PROGRAM_MATRICES_ARB
GL_MAX_VERTEX_ATTRIBS_ARB
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEMPORARIES_ARB
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_MAX_PROGRAM_PARAMETERS_ARB
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
GL_MAX_PROGRAM_ATTRIBS_ARB
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
GL_MAX_VIEWPORTS
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_MAX_SHADER_COMPILER_THREADS_ARB
GL_VIEWPORT_SUBPIXEL_BITS

Creative Commons Lizenzvertrag
This work is licensed under the Creative Commons Attribution 4.0 International Lizenz.

OpenGL Hardware Database - 2011-2014 by Sascha Willems
OpenGL is a registered trademark and the OpenGL logo is a trademark of Silicon Graphics Inc.